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Aug 18, 2021 · Bug 1 - Maya is crashing every time I extrude a face or an edge in a orthographic view; Display is set to OpenGL - Core Profile (Compatibility). Bug 2 - When applying a lattice selecting vertexes of an object, the deformer won't have any influence if the object has history nodes connected to it.
To delete a blend shape deformer Do either of the following: In the Blend Shape Editor, click the Delete button on the Blend Shape node you want to remove. Select the blend shape deformer node in the Attribute Editor, then press or (Mac OS X), or select Edit > Delete. The selected deformer nodes are all deleted. However, the base object still has the tweak node as an input node, so any tweaks ...The following are 20 code examples for showing how to use maya.cmds.listHistory().These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example.
Apr 05, 2018 · Unpickling Python 2 objects in Python 3. You might sometimes come across objects that were pickled in Python 2 while running Python 3. This can be a hassle to unpickle. You could either unpickle it by running Python 2, or do it in Python 3 with encoding='latin1' in the load() function.
To delete a blend shape deformer Do either of the following: In the Blend Shape Editor, click the Delete button on the Blend Shape node you want to remove. Select the blend shape deformer node in the Attribute Editor, then press or (Mac OS X), or select Edit > Delete. The selected deformer nodes are all deleted. However, the base object still has the tweak node as an input node, so any tweaks ...
nonLinear is undoable, queryable, and editable. This command creates a functional deformer of the specified type that will deform the selected objects. The deformer consists of three nodes: The deformer driver that gets connected to the history of the selected objects, the deformer handle transform that controls position and orientation of the ...
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- Wow never happened to me but if you are trying to delete history from your skinned mesh, duplicating the mesh and deleting full history on the new mesh could work. Then you just have to copy the skinning from the old mesh to the new clean mesh and use the clean mesh. That way you won't loose the skinning, but don't forget to save.
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311. In maya, you can delete the non deformer history ( check into the options around delete history.) this will allow you to delete whatever nodes are currently on your poly surface without getting rid of the rig. You should ALWAYS delete history on meshes before rigging, otherwise that issue always pops up.